Never played DOTA? No idea what it is? And you call yourself a gamer?
DOTA is possibly the most popular game mod in history. It’s up there with Team Fortress at this point. It’s design is simple, and quite honestly, one that Blizzard scratched at with Warcraft III, but came up short. They weren’t thinking about it right.
DOTA is a hero arena game, which means you control a hero, fight monsters, protect bases, and score fat loot. You then go around smashing other people’s faces in and gloating about it. Sure, it sounds juvenile, and based on the community of Dota 2 at this point, I’d have to agree.
But it’s a special kind of genre. It’s PvP that doesn’t suck, and damnit, more games need to work like DOTA.
Gameplay – 3 out of 5
Now that the basis of DOTA is out of the way, I recently got a Beta Invite to Valve’s Dota2. I’ll give props to the Dota2 team for recreating a pretty awesome mod, but I must give them the face of shame by asking what the fuck exactly they were thinking?
Dota2 specifically targets people who enjoyed the DOTA mod for Warcraft III, similar to how Team Fortress 2 targetted the popular mod for Quake and Half-life. Now Team Fortress 2 is it’s own huge success, so I suppose they’re shooting for making the Hero Arena genre being defined by Dota2.
But my gripe is this… We played this game already. It’s such a clone of the Warcraft III mod, it doesn’t feel like a sequel at all. This isn’t Dota2, this is Dota: Source. It’s a source engine version of the WC3 mod.
Sure, some of the skills are tweaked and work a little differently, some of the heroes aren’t present yet, or have had identity changes because of copyright infringement on Blizzard game content from WC3. But aside from that, the game plays pretty much the same.
And that, itself, is not a bad thing. I love Dota, and I love seeing a modern and flexible engine powering it. I mean, think of all the improvements they will be able to make over the basic map maker and language provided by Blizzard’s map editor for WC3. But make no mistake, this is no sequel. It’s a transplant. I was expecting a completely new set of heroes, possibly a more complex skill and synergy system… but no. It’s the same animal with different skins. At least, at this point. And that is, unfortunately, disappointing.
I was expecting a new chapter in Hero Arena, and all I got was a facelift.
Graphics – 4 out of 5
This is a huge upgrade over the old WC3 engine. The models are custom and some are even unique. The terrain looks much better and everything runs smooth. I really like the portraits, Mirana, for example, looks amazing. Others, not so much… but overall it’s done quite nicely.
No bash to the quality Valve has put into the terrain and character models, but most are just cheap rips of the original DOTA character. Which means, the placeholder they used back in the mod is basically the new character. I mean these guys had a chance to make their visions of their heroes come to life, and they just… didn’t. They just replicated the Blizzard model to the point where you figured it was just the Warcraft hero afterall.
Granted, these characters are 5 or more years old, so making them look drastically differently could alter the “feel” of the character, but come on. This is the SEQUEL. Luke Skywalker was still Luke Skywalker in Return of the Jedi, but his balls had dropped, he had a mechanical arm, and a green light sabre. And he kicked ass. Evolution, guys. Evolution.
Sound – 4 out of 5
The music is quality and composition is awesome. The sound effects are high quality and well done. Did I mention the compositions were great, and they simply need more, at this point?
So why not a 5 out of 5? Monster kill. That’s why. You know, ripping off the MONSTER KILL!! sound from UT was cute for a free mod made by some un-paid enthusiasts, but it’s completely unacceptable for a AAA production from a huge game developer. I know, I know. That’s DOTA and that’s what makes it DOTA, right? Again, evolution, guys. This is the sequel. You can do better.
You’re trying to build a brand here, and using sounds from other games isn’t the best approach. I know it adds to the experience that makes DOTA what it is, but I know with the budget and resources at Valve’s disposal, they can find a happy medium.
Value – 5 out of 5
Dota2 is all about replayability. That’s what makes the series great. There’s tons of heroes to choose from, and each takes time to learn and master, so you’re always going back to try out new item and skill combinations on different heroes across different level ranges (builds, as they’re dubbed).
In some ways I think there are simply too many heroes — some are too similar to one another, and some require very little skill to play (I’m looking at you, Skeleton King). I think they could have moved away from the limited skill set forced on WC3, and done something more with it. I could see a bunch of heroes streamlined together, as well, making the choices more meaningful and yet not so overwhelming to an unseasoned player.
But considering the typical game rarely goes beyond 45 minutes, it’s a total time sink as it is. There’s only one map and the game has hours and hours of fun in it. Imagine if there were more? I know more heroes are on the way, as well, so if Valve continues to push content out to the game post-release, it will be one worth playing for years to come.
Conclusion – 4 out of 5
Dota2 delivers on all the glory of the original, but makes no strides to be something newer or better. It’s a simple update of the original mod, from items, to skills, to stats, to the map… to everything. So much potential, and yet so much disappointment. They really could have made a true sequel, but didn’t.
Despite that, it’s still a solid game that is fun to play, assuming of course you get a team worth playing with. Although they’ve promised a robust match-making system, we’ll just have to see how that goes. The game is mostly feature complete, barring the profiling system and leveling system not really 100% functional yet in the “chat” interface prior to getting in a game.